During freshman year of high school, kids quickly and justifiably came to call me "gameboy", as the machine was my only real friend. Even throughout middle school, my mother and I battled over the game system in a sort of nuclear arms race. I'd pretend like I was doing "homework", and she'd ground me and craftily hide the gameboy in increasingly obscure places. I in turn spared no effort in scouring the house and stealing it back - repeat ad nausem.
This was the weapon with which I saved worlds. And escaped from mine. |
Solid relationship advice. |
For anyone that's been living in a cave these past fifteen years: Pokemon is a videogame that blends the addictiveness of collecting with the motivation of competition. You catch, raise, and fight animals against each other. If you win, great, if not your critter "faints" and can be revived as soon as the battle ends. Kid stuff.
But then the game gets ridiculously deep, with crazy complicated formulas and strategies - people easily spend just as much time on it as some do with World of Warcraft or Call of Duty. But that's the "hardcore" demographic; few people over age twelve will want to spend all their time analyzing pokemon-related statistics. Most just want to play the game a bit, maybe brag about their monsters to a few friends, and move on. There's little social and no emotional reason to do anything else.
Enter the Nuzlocke Challenge. You have to watch this.
You play through the game with several self-imposed rules: you can only catch the first pokemon you find on each route, you must nickname them, and if they faint in battle - they're dead. No using them again, no exceptions. You get so attached to the little guys - whether you name them "Bob" or "Brotodile" - and something deep inside actually hurts when you see that health bar go to zero.
Just watch this and tell me you don't get a tad emotional.
This even extended through college. Our senior year, some friends and I made it a social thing and played through several Nuzlockes together. We named creatures after each other (for the insult potential), girls we knew ("dude, you need to level up your girlfriend"), or manly noises ("HRAAVLDAGN" was a favorite). There was something strangely bonding about it all (like the secret jealousy when a friend caught a something rare, or your hidden glee when their starter died). It was probably the most social fun I've had gaming with friends.
The Nuzlocke Challenge actually became a huge thing online - for example, on this site people write comics about their challenges (one of which was linked to in the videos you watched). Last summer I actually got into writing a few of my own with MS Paint, and they were a blast to think up and draw.
One last thing - if you know the game at all, you have to watch this Vietnamese translation of Pokemon Crystal. It's probably one of the more hilarious videos on youtube.
Screenshot update, 1/16/13: